THE INTRODUCTION OF GAMIFICATION TO EDUCATIONAL CONTEXT AND ITS BENEFITS
Keywords:
Gamification, game elements, game-based learning, motivation, mechanics, dynamics, educational contextAbstract
This article is devoted to the impact of gamification on students’ learning and discusses the merits of bringing various game elements into the classroom. Presently, this approach is widely believed that the primary goal is to boost enjoyment and engagement via capturing the interest of students and encouraging them to keep learning. Admittedly, the advancement of brand-new appliances has brought about many changes in educational context as well; therefore there is a need to blend up-to-date technologies into the learning environment so as to draw learners’ attention. In this way, gamification is of utmost importance. This method also helps instructors to have their learners collaborate, involve and learn in a faster pace
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