CLASSIFICATION AND PHILOSOPHICAL FOUNDATIONS OF VIRTUAL REALITY COMPUTER GAMES

Authors

  • Khaydarova Aqida Xurram qizi (Assistant of the Department of “Social and Humanitarian Sciences” department of the Center for the development of professional qualification of medical workers)

Keywords:

Virtual reality, game phenomenon, graphics, context

Abstract

Today it is no secret to anyone that changes in the field of virtual reality are rapidly improving, new technological devices appear. This is a very popular and useful area. With the help of computer virtual reality, the entertainment industry is growing rapidly. It is well known how virtual reality technology is conquering new areas outside of the entertainment industry, and this is one of the most promising areas to come into our lives. This work is devoted to the analysis of computer virtual reality and human interaction and its various aspects. The most common and modern form of virtual reality technology today is computer games. That is why modern scientists pay special attention to the phenomenon of play. There are many types of computer games. In some of them, the game's plot prevails, in others, freedom of movement in the game is central.

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Published

2021-06-02

How to Cite

CLASSIFICATION AND PHILOSOPHICAL FOUNDATIONS OF VIRTUAL REALITY COMPUTER GAMES . (2021). Archive of Conferences, 25(1), 255-259. https://conferencepublication.com/index.php/aoc/article/view/1190